- Home /
Are Masked Sprites and Stencil Buffers in Unity only visible in one eye if deployed on HoloLens2?
Hi Community,
I currently work with a HoloLens2 and realized, that some Sprites are only visible on one eye in the deployed UWP App on HoloLens2. After some analysis I found out, that all affected Sprites either contain a stencil buffer shader or a Sprite Mask. Now I am wondering, whether this behaviour is usual in Unity UWP Apps for HoloLens2 and if there is a way that both eyes can se an "anyway masked" sprite.
Thanks in Advance!
Your answer
Follow this Question
Related Questions
vr app stops working on android but works fine on unity. 1 Answer
Scroll View and Hiding Sprites 2 Answers
Is it possible to create a Mesh that masks Sprites without using the LWRP's stencil feature? 0 Answers
How to cull an object that goes behind another object, with invisible mesh 1 Answer
Only showing parts of objects that are on a specified area 0 Answers