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Question by
SebastianStieber · Jan 26, 2020 at 10:40 PM ·
graphicseventcallbackglobal illumination
Raytracing: Callback when Raytracing finished
We are using Unity for architecture visualization and are sending those pictures to our website to display. Also we're using Raytracing for enhanced visuals.
Is there a callback, event or something that can tell us when all rays got sent out and reached a destination?
At the moment there is no way for us to know when the RT GI is done, which means we have to wait a estimated number of frames and hope that all shadows got built and the lighting is good.
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