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Question by Rizzutp · Jan 23, 2020 at 11:02 PM · camerarenderingmaterialshdr

Render objects with different materials when switching between two cameras in HDRP

Hello there, I'm near to solve a problem which is haunting me since two days.

I got some Game Objects having two Materials in their renderers. The idea is: having two cameras, to render the objects switching between these two materials.

Unfortunately, it seems HDRP doesn't support this kind of functionalities and I'm struggling with this problem by writing a custom renderer, to be added to the HDAdditionalCameraData of my camera. I read some posts around the Unity, but nothing really helped me.

Any suggestions or ideas?

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