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Render objects with different materials when switching between two cameras in HDRP
Hello there, I'm near to solve a problem which is haunting me since two days.
I got some Game Objects having two Materials in their renderers. The idea is: having two cameras, to render the objects switching between these two materials.
Unfortunately, it seems HDRP doesn't support this kind of functionalities and I'm struggling with this problem by writing a custom renderer, to be added to the HDAdditionalCameraData of my camera. I read some posts around the Unity, but nothing really helped me.
Any suggestions or ideas?
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