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Question by TheMemeGuy · Jun 08, 2018 at 03:27 AM · camerarenderinghdr

HD render pipeline camera issue

When I select the camera in my project, my console is spammed with a error (down below). When in debug mode I notice the camera has HDR disabled, enabling it fixes the issue, and causes the probuilder and progrids menus to regain color, but as soon as debug mode is disable it gets reset to off. I am using the HD render pipeline

 ArgumentNullException: Value cannot be null.
 Parameter name: value
 UnityEngine.MaterialPropertyBlock.SetTexture (System.Int32 name, UnityEngine.Texture value) (at C:/buildslave/unity/build/Runtime/Export/Shader.cs:159)
 UnityEngine.Rendering.PostProcessing.Dithering.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at C:/Users/990xa/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.postprocessing@2.0.7-preview/PostProcessing/Runtime/Effects/Dithering.cs:31)
 UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderBuiltins (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean isFinalPass, System.Int32 releaseTargetAfterUse) (at C:/Users/990xa/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.postprocessing@2.0.7-preview/PostProcessing/Runtime/PostProcessLayer.cs:857)
 UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at C:/Users/990xa/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.postprocessing@2.0.7-preview/PostProcessing/Runtime/PostProcessLayer.cs:691)
 UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline.RenderPostProcess (UnityEngine.Experimental.Rendering.HDPipeline.HDCamera hdcamera, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.PostProcessing.PostProcessLayer layer) (at C:/Users/990xa/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.high-definition@1.1.10-preview/HDRP/HDRenderPipeline.cs:1584)
 UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline.Render (UnityEngine.Experimental.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) (at C:/Users/990xa/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.high-definition@1.1.10-preview/HDRP/HDRenderPipeline.cs:965)
 UnityEngine.Experimental.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Experimental.Rendering.IRenderPipelineAsset pipe, UnityEngine.Camera[] cameras, System.IntPtr loopPtr) (at C:/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:29)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
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