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Character Controller doesn't always follow it's parent position?
First time using Unity, so.. Hello!
I want to make a game where you control a little character on a procedurally generated map. To make sure that the game doesn't break from the huge numbers and that it runs well I've split the terrain in to chunks. Only few chunks are rendered around the player and once the player enters a different chunk, that chunk gets centered.
I do that by moving the empty object called "Map" which contains the Terrain and the Player as it's children.
But... It seems buggy? Once in a while my character bugs out and doesn't follow the terrain. The character doesn't have anything else but the Character Controller and a Player Controller script components.
Any tips to fix this?
(i did ask this in r/Unity3D, but i dont know where to send these types of queries)
Edit: Should I switch from Character Controller to something else?
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