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Question by
IronPipiShrimp · Jan 18, 2020 at 01:39 AM ·
shadertextureimportercolor-space
Import single channel linear texture without gamma correction
I have a 16 bit single channel grayscale texture to be used in shader as a lookup table. However, during texture import, there is no checkbox disabling sRGB sampling when I selected the format to be single channel (R16) https://docs.unity3d.com/ScriptReference/TextureFormat.R16.html
If my project settings uses gamma workflow, will Unity still do gamma correction on my texture before I access it in shader?
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