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Question by
hong1991 · Dec 25, 2018 at 03:30 AM ·
shadercolor-space
How to make HDR Color Picker works in sRGB Color Space like the previous version.
I just update to unity 2018.3 from 2017.1. And found that the color works wrong. After some testing. I am working on linear color space. It seems when i use an hdr color in material, it doesn't take it as sRGB color and trans it to linear before feed to shader, just like it do in the early version and the plain color picker(non hdr color picker). I wrote a bunch of shader use old way hdr, is there a simple way to deal with it.
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