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Question by drmop · Aug 21, 2017 at 10:19 PM · webgl

Export to WebGL save / load not working

I have a serlialisable class that I use to persist my data between sessions which works fine on mobile / desktop but does not work when exported to WebGL (Unity 2017)

 [Serializable]
 public class GameData
 {
     public float CoinBalance = 0;
     public List<int> ItemCounts = new List<int>();
     public List<bool> ItemUnlocks = new List<bool>();
     public List<int> Upgrades = new List<int>();
     public List<int> UpgradeStates = new List<int>();
     public List<int> ModStates = new List<int>();
     public List<float> PowerupTimers = new List<float>();
     public List<bool> AchievementUnlocks = new List<bool>();
 }
 
     public void SaveGame()
     {
         BinaryFormatter bf = new BinaryFormatter();
         FileStream file = File.Open(Application.persistentDataPath + "/gamedata.bin", FileMode.OpenOrCreate);
         bf.Serialize(file, GameData);
         file.Close();
     }
 
     void LoadGame()
     {
         if (File.Exists(Application.persistentDataPath + "/gamedata.bin"))
         {
             BinaryFormatter bf = new BinaryFormatter();
             FileStream file = File.Open(Application.persistentDataPath + "/gamedata.bin", FileMode.Open);
             _GameData = bf.Deserialize(file) as GameData;
             file.Close();
         }
     }
 

Its all pretty bog standard, but just does not work, no errors or exceptions, just doesn't work.

I have another game exported from Unity 5.4 with similar data that works just fine when exported to WebGL. Has something broken in Unity 2017?

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Answer by drmop · Aug 23, 2017 at 10:22 PM

Ok, I don't believe I have to do this in Unity 2017 but I have to resort to calling a bit of Javascript to force the file to sync FS.fsync(). WTF seriously? Anyway, it works but now I get a warning "warning: 2 FS.syncfs operations in flight at once, probably just doing extra work", I'm assuming that it is already getting called somewhere but just not working?

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Answer by carenborn · Jul 21, 2018 at 04:53 PM

Is the data saved so you can load the same data on another computer? Or is it just saved on the computer you play on?

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