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Question by crystilmitsuru · Sep 21, 2011 at 05:01 PM · charactermodelmayacustomizationsetup

Character Customization Example: How do you set up the models?

Hello,

I'm a student working on a game with the Unity Engine, and we'd like to implement avatar customization into the project. When I found the Character Customization plugin, I thought that with some elbow grease it would easily integrate into our project, as advertised. (link: http://unity3d.com/support/resources/example-projects/charactercustomization.html) However beside this page I haven't found much documentation at all on how to use this tool to its fullest potential.

I did watch the video which helped with understanding how to use the CharacterGenerator to make the materials easily, add it into the unity file, use AssetBundles, etc, but this is all after you've acquired a usable FBX model.

What I'd like to do is create and animate the model in Maya and then export to FBX for Unity.

tl;dr:

How should I set up my Maya/FBX model in order for it to export to Unity and work with the Character Customization plugin?

Should it be a bunch of Maya objects bounded to the same skeleton in the same Maya scene, or different scenes entirely?

What settings should I use to export to FBX format?

Any help would be appreciated.

Thanks for your time - Ivy

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avatar image p38 · Sep 23, 2011 at 03:57 PM 0
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I am curious to see answers to this as well. What school are you with?

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Answer by gxmark · Apr 10, 2012 at 09:46 PM

check out my site

www.digitech-innovations.com

Will answer most of your questions

gxmark

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Answer by gxmark · Apr 10, 2012 at 08:35 PM

Alot of what your asking can be found here

www.digitech-innovations.com

please dont hesitate to drop me a line on the blog

gxmark

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