- Home /
Adding additional Gameobjects to my player Object makes it go crazy?
Hi so basically, I've create a GameObject called Player and I've created a FlagAttachLocation game object as a child class on my player and when i collide with my flag it sends my flag to the location of my flagattachlocator GameObject which works perfectly but for some reason after its been attached to my character it just spins crazily out of control when i look in specific angles.
I am very new to Unity so i'm unsure as to what the possible causes could be for this kind of bug, obviously it has something to do with either the flag object itself or possible some kind of issue with the code I've been using?
Your answer
Follow this Question
Related Questions
Distribute terrain in zones 3 Answers
Multiple Cars not working 1 Answer
Find Define GameObject Problem. 2 Answers
Scaling a GameObject c# 1 Answer
Im having trouble making my character throw a gameobject 1 Answer