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How do I implement orthographic elements into a perspective camera?
I've been working on a 2.5D fighting game in Unity and have been working with a perspective camera, as it allows me to give stages a degree of depth, however, when my characters move further apart, the visual information of their poses and whatnot gets distorted due to them both being further away from the camera. I was looking through fixes for this that are present in other fighting games, and Toshiyuki Kamei discussed the solution used in Street Fighter V in this GDC talk from 31:00-34:00 https://youtu.be/EDlbJdmo7KE?t=1860. I want to know how I should go about replicating this "Fix Projection" solution that he talks about in of Unity, because to my knowledge, Unity's camera can only be purely orthographic or perspective-based. Thank you.