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Question by UnitedCoders · Mar 22, 2018 at 11:26 AM · camera3ds maxorthographic camerafieldofviewperspective camera

How to match 3dsmax camera perspective with unity

Hello Guys! I have created a football ground and its surrounding environment in 3ds max and rendered it out with hi resolution. So basically my environment is a single large render image as a football field. For players i am using 3D models. I need to match the Unity's camera perspective with that of the render from 3ds max so my players should look as if they are playing over the field ( which is basically a pre rendered image from max) but currently my players perspective do not match with the rendered image. What would be the best way to calculate exact angles and render those out?

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