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Question by awplays49 · Dec 18, 2014 at 02:09 AM · not working

Rotation of player occurs continuously when on the left side of the screen

This code:

             using UnityEngine;
     using System.Collections;
     
     public class PlayerRotation : MonoBehaviour {
     
         public float Sensitivity;
     
         private Vector3 MousePos;
         private Vector3 WorldPos;
     
         private float MouseXSet;
     
         void Start () {
             MousePos = Input.mousePosition;
             MouseXSet = 0;
         }
     
         void Update () {
             MousePos = Input.mousePosition;
     
             MousePos = Camera.main.WorldToScreenPoint (MousePos);
     
             if (MousePos.x > MouseXSet)
             {
                 rigidbody.transform.Rotate (new Vector3 (0, 1, 0) * Sensitivity * Time.deltaTime);
                 MouseXSet = Input.mousePosition.x;
             }
             if (MousePos.x < MouseXSet)
             {
                 rigidbody.transform.Rotate (new Vector3 (0, -1, 0) * Sensitivity * Time.deltaTime);
                 MouseXSet = Input.mousePosition.x;
             }
         }
     }
     
 
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Answer by HYPERSAVV · Dec 18, 2014 at 02:49 AM

 MousePos = Input.mousePosition;
      
 MousePos = Camera.main.WorldToScreenPoint (MousePos);

Here you are converting a screen point (treated as a point in world-space) to a screen point, which is probably causing some issues. Screen-space has an origin on the bottom-left, World-space is not guaranteed to line-up (and is most likely the center of your screen). You should be fine just grabbing your mouse position and comparing that to MouseXSet.

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