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Question by DarKKendO · Jun 14, 2012 at 09:04 PM · not workingonmousedown

OnMouseDown not working when deployed

Hi Guys,

I have an opening scene for my game with a GUIText object in the middle of the screen. I have a script attached which simply contains:

 private void OnMouseDown(){
     Application.LoadLevel("Prototype");
 }

This works fine when I run the game in Unity however when I deploy it doesn't seem to work. I am deploying as a standalone application for Mac OSX.

I've been tearing my hair out over this for an hour or so now and its starting to do my head in!!!

Thanks guys.

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Answer by Jessica_Ann · Jun 15, 2012 at 07:57 PM

Make sure that the level "Prototype" is including in the build scenes. If it is not then it will not work.

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Answer by DarKKendO · Jun 17, 2012 at 07:43 PM

All the scenes are added in Build scenes. Its becoming a weird problem. I've managed a workaround by implementing a raycast and now it works fine using that. I'd still like to solve it though.

Funny thing is, I made a new scene and added a GUIText object with the same code above and it works fine however if I duplicate the scene it doesn't work. Theres obviously something in my scene messing with things. Tearing my hair out trying to get it solved :(

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