Gray tint on objects when using LWRP
Hi there!
I started making a game in the default setup of unity and was very happy with the look, but then i was told to use Lightweight Render Pipeline if i wanted to be able to play it on my phone.
So i switched, but now the good lighting is gone and i get a ugly grey tint on everything... Is there a way to use LWRP and still get the same light?
Thanks in advance!
/John
The picture on the left is the new ugly one and the one on the right is the one i like
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