Lighting Issues - Correct in editor, incorrect in game
Using Unity 5.6.3p1 (not latest version) and VRChat SDK 2018.02.28.21.21 (latest version). When working in the editor, my lighting appears as normal; groups that are meant to be lit by specific lights are all lit correctly (link:picture). Running the game via the VRChat SDK (essentially compiling a build and running it through the VRChat client), all of the objects in the group "Interior Downstairs Assets" are tinted brown (link:picture).
I've tried reorganising entire groups, fiddling with material/shader combinations and messing with the position of the lights/assets in the hierarchy.
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