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Question by fredpointzero · Aug 31, 2011 at 02:28 PM · editoreditor-scriptingplaymodebuildpipeline

Add/Remove scene to build settings from editor script and run levels in editor

I am creating a script that run automated tests on a unity project. Before launching the tests, I want to add the needed tests scenes to the build settings and then run the editor.

So far, I used the EditorBuildSettings.scenes property. I succeeded to add the proper scenes (When I open the build settings window, the scenes appears in the list). But when I run the editor, it tells me that it cannot load a scene because it is not in the build settings.

I suspect that the human-driven window "sets" dirty the settings, so the EditorBuildSettings.scenes modification from an editor script is not taken into account.

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