Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by andrewsolis · Dec 09, 2016 at 10:04 PM · editoreditor-scriptingplaymode

Enter play mode from editor script after baking is complete

Hello,

We have an application we are developing where we like to enter play mode from an editor script once the scene is opened. I have created an editor script that is contained in the folder Assets/Editor directory that does the following:

 using UnityEditor;
 using UnityEngine;

 [InitializeOnLoad]
 public class MyEditorScriptExisting
 {
     static MyEditorScriptExisting()
     {    
         EditorApplication.ExecuteMenuItem("Edit/Play");
     }
 }

It is successfully called and ran, however we get this error when trying to run the function ExecuteMenuItem:

 ExecuteMenuItem failed because there is no menu named 'Edit/Play'
 UnityEditor.EditorApplication:ExecuteMenuItem(String)

Is there anyway around this, or is there something we are doing incorrectly? We'd like to run the application on startup and also like for it to wait until the baking is complete before entering play mode. I followed this thread here Start/Stop Playmode from editor script which helped in getting a script to execute in edit mode, but whenever I try and run the ExecuteMenuItem function it throws this error. Any help would be greatly appreciated.

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to keep Unity Editor TCP client and Tcp Server static variables when entering PlayMode 0 Answers

Add/Remove scene to build settings from editor script and run levels in editor 0 Answers

DestroyImmediate(component.gameObject) destroys component but not gameObject 1 Answer

Custom editor script for folders? 1 Answer

Render overlay in editor like the NavMesh Display option 'Show NavMesh' 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges