Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Dec 07, 2019 at 03:51 PM by nikolaisedov92 for the following reason:

На вопрос ответили. Правильный ответ был принят

avatar image
0
Question by nikolaisedov92 · Dec 07, 2019 at 09:10 AM · coroutinetimertimer countdown

Timer with Coroutine

So I've been trying to make a timer with coroutine. Duration should be 0, but timerUi.SetActive(false) don't work and minimum value of duration equal 1.

 IEnumerator Timer(int duration)
 {
     timerUi.SetActive(true);

     while (duration >= 0)
     {
         timerText.text = duration.ToString();
         duration--;

         yield return new WaitForSeconds(1f);
     }

     yield return new WaitForSeconds(1f);

     timerUi.SetActive(false);
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

  • Sort: 
avatar image
0
Best Answer

Answer by nikolaisedov92 · Dec 07, 2019 at 11:37 AM

I don't know how it will be more correct, but this work

 IEnumerator Timer(float duration)
     {
         timerUi.SetActive(true);
 
         while (duration >= 0)
         {
             timerText.text = duration.ToString("0");
             duration -= Time.deltaTime;
 
             yield return null;
         }
 
         timerUi.SetActive(false);
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by jleemans · Dec 08, 2019 at 11:06 AM

With duration = 0, you will wait 2 sec. Try :

 IEnumerator Timer(int duration)
 {
     timerUi.SetActive(true);
     while (duration > 0)
     {
         timerText.text = duration.ToString();
         --duration;
         yield return new WaitForSeconds(1f);
     }
     timerUi.SetActive(false);
 }

What do you mean by 'timerUi.SetActive(false) don't work' ?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by keni4 · Dec 07, 2019 at 10:44 AM

Hi, @nikolaisedov92 . If your duration parameter set to 0, the loop runs one time - you get 1 sec wait, and after loop you have "wait one more second". So by the end you have 2 sec total wait.

Try this:

  IEnumerator Timer(int duration)
          {
              timerUi.SetActive(true);
              while (duration >= 0)
              {
                  timerText.text = duration.ToString();
                  yield return new WaitForSeconds(1f);
                  duration--;
              }
              timerUi.SetActive(false);
          }


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image nikolaisedov92 · Dec 07, 2019 at 11:13 AM 0
Share

Hi, @keni4. Nothing changed. After while() looping coroutine stop. I tried print() after while() looping and it don't work :)

Follow this Question

Answers Answers and Comments

128 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to set timer for WWW helper? 1 Answer

SpeedBoost won't reset : Problem with either WaitForSeconds or Coroutine (Solved) 2 Answers

How do I make the timeScale not affect the timer? 1 Answer

Trying to make a timer work.. 0 Answers

countdown timer 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges