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Question by Mystique · Jan 06, 2015 at 08:09 PM · terraintextures

Normalmap Textures on the Terrain are not taking affect

The normalmap textures that are being added as textures to paint the terrain are not taking affect.

I have applied a custom material (of type: Nature > Terrain > Bumped Specular) to the terrain script as a material. Yet the Normal maps I have applied to textures on the terrain are not glossing, I've placed shininess to maximum and changed the color and nothing is changing.

I've looked around and tried TriPlaner but that ruined my texture quality and transformed everything to pink/none(material). Any advice is extremely helpful I've been prying with this for quite a while now.

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avatar image hexagonius · Jan 06, 2015 at 09:55 PM 0
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Have you checked, that your diffuse and normal maps are treated the right way? (Checking import settings)

Is any light at an angle to the terrain?

Have you changed the tiling of both maps on the terrain since their rather huge?

avatar image Mystique · Jan 07, 2015 at 07:17 PM 0
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Sorry for the late response,

  • $$anonymous$$y colour image is set to texture $$anonymous$$y normalmap is set to Normal $$anonymous$$ap

  • yes there is (a point)light

  • the tiling has been altered a couple times: with no visible change in gloss.

I did notice however that (in the import settings) I have a yellow error saying: Graphics device doesn't support Repeat wrap mode on NPOT Textures. Falling back to clamp. - is this related to the problem? - I am currently looking into it.

I overlooked this previously because my Normalmaps work fine on all objects I have placed it on so far (other than terrain).

avatar image getyour411 · Sep 28, 2015 at 05:01 PM 0
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Assume this was fixed with the NPOT issue?

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