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Question by coulduck33 · Dec 01, 2019 at 07:21 PM · androidc++txt

How to create and access txt file in android

Hi, I am making an android app in C++ where I want to create some achievments so I need permanently changing variables and I decided to use a txt file. While I am in Unity everything works fine however when I open it with a phone nothing happens. What did I do wrong?

using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO;

public class Test : MonoBehaviour { public bool[] ach = new bool[12]; public string high; string one;

 void Start()
 {
     string curFile = Application.dataPath + "/achievment.txt";

     if (File.Exists(curFile))
     {
         StreamReader be = new StreamReader(Application.dataPath + "/achievment.txt"); 
         high = be.ReadLine();   
         for (int i = 0; i < ach.Length; i++)
         {
             one = be.ReadLine();
             if (one == "True")
             {
                 ach[i] = true;
             }
             else
             {
                 ach[i] = false;
             }
         }
         be.Close();
     }
     else
     {
         for (int i = 0; i < ach.Length; i++)
         {
             ach[i] = false;
         }
         StreamWriter ki = new StreamWriter(Application.dataPath + "/achievment.txt");
         {

             high = "0";
             ki.WriteLine(high);

             for (int i = 0; i < ach.Length; i++)
             {
                 ki.WriteLine(ach[i]);
             }
             ki.Close();
         }
     }
 }

}

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Answer by Bodhid · Dec 02, 2019 at 04:45 PM

On Android it is not possible to write to "Application.dataPath", since it is not a folder.

Try changing the location of the file to "Application.persistentDataPath", which directs to something like "Android/Data/com.companyname.productname/Files/". https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html

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avatar image coulduck33 · Dec 03, 2019 at 08:05 PM 0
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Thank you very much. It worked.

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