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low-level OpenGL code running on iOS and Android ?
Hi.
Hopefully this is a dumb question with an easy answer.
I'm good at OpenGL. I'd like to write some low-level OpenGL code using C/C++ and have it wrapped up inside a higher-level Unity App. maybe use Unity for physics and UI, and my code for the fancy rendering.
Does Unity have magic in it to let my C/C++ OpenGL code run on Android ?
I know when exporting to WebGL you can have custom C code included, so it doesn't seem out of the question.
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