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Question by tesla8 · Jul 05, 2011 at 04:04 PM · androidopenglcontext

call to OpenGL ES API with no current context

My Unity app is working well on Android 2.2 device(Samsung GalaxyS SHW-M110S). But the same app shows the following error in log and stop working after pause and resume by pressing home key, on Android 2.3 device(the same Galaxy S).

"E/libEGL (00000): call to OpenGL ES API with no current context (logged once per thread)"

It seems frequent issue when using opengl, but I hope someone has a workaround for Unity Android app.

Should I do something in OnApplicationPause() or in any other function?

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Answer by liqvidunity · Dec 08, 2016 at 12:44 PM

I also facing same problem on all android phone.

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