Question by
Tactix1429 · Dec 30, 2015 at 12:05 AM ·
shadertextureseams
Seams between Textures
Hi, I checked many sites troubleshooting this problem, but didn't find an answer. I'm new to Unity and tried to create some kind of Minecraft clone to get familiar with the API. Everything worked more or less fine for me until I encountered this "problem".
Next to the player, there are this thin seams and in the distance, the colours of the textures are totaly messed up. Settings: Filter Mode: Point, Format: True Color, Create MipMaps: disabled, Shader: Standard / Cutout
Best regards, TactiX
unity-2015-12-30-00-50-04-33.png
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Answer by ArnaudValensi · Nov 29, 2016 at 02:12 AM
Hi, I have the same issue. Is someone have a solution?