Texture Problem
Hi So I made a character and imported it to unity. I have a weird problem that from a distance you can see the seams of the UV, but when you get closer with the camera it disappears. Any idea what could be the problem?
Answer by saschandroid · Oct 13, 2016 at 11:21 AM
If generate mipmaps is enabled for your texture, at a greater distance a smaller resolution of the original texture is used for your model. If the margin in your texture isn't high enough the uv-seams become visible (this would also be the case with a low resolution texture at a small distance). Solution: draw some extra pixels around your uv islands with gimp, photoshop or use your 3d modelling program to do this (for example in blender, unwrap and bake the texture with a margin or use the texture paint tool).
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