- Home /
Can you make an animation with either hair or liquid in blender and then export it too Unity free?
I'm making a game with fur and I'm not satisfied with fur fx and I love blender hair, can I make a pre made animation in blender, export it, and then play it (with the hair) in Unity free? I'm new to unity and would love simplified answers. I'm a noob after all..
What a pity I had an answer for you but someone voted it down before you even commented it, every community has its amout of jerks I guess.
Hope someone so smart will help you with this
cheers
A voted down answer is still useful. It's like saying "here's what you might think would work, but it doesn't." That's better than someone posting and just getting their Q ignored.
Plus, it's the internet. You were probably down-voted by a cat.
Yes now that I rethink it I should have let it,I won't delete again from now on.
Answer by Owen-Reynolds · Jul 02, 2014 at 05:08 PM
This was a comment on an answer that got deleted... . I had fewer spelling errors back then.
Unity can handle normal FK animations just fine. It imports from an FBX file (even when it imports from blender, it uses an FBX,) and those only save normal, FK, animations. Those are the standard kind, that all animation programs know about.
I think that all the special stuff, like hair, cloth... is running custom blender code. There's no way to export it, and Unity wouldn't know how to run it anyway. Unless you can Bake it, which is probably not possible since it has to react to how you move.
What happens if you keyframe the animation and then export it?
I want to have wavy flowing hair, totally okay if it's animated and not reacting to the environment, is there any way that could be achieved? I've seen nice flowing grass in games before, is that achievable in unity?
Are there any methods with shell fur that look really good? Not weird fake blurry stuff like fur fx but nice smooth hair.
Sounds like you could spend some time reading up on Unity features. There's a page on importing animations, with notes on blender. Custom grass is under Terrain. Unity supports hand-written shaders, which is how shell fur is made; but they need to be adapted a little.
Your answer
Follow this Question
Related Questions
using blenders particle hair with Unity 1 Answer
Articulated and furry tiger tail 0 Answers
Questions about blender 2 Answers