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Question by ajisaputrars10 · May 23, 2015 at 11:04 PM · sizeprojectresize

Different resolution on .exe file when build and run

Hello Friend.

I am new on developing using Unity. My first project is a game such as a flappy bird. You can see the picture below.

alt text

Look at the picture. That's my project and resolution setting. I set to 500 x 800 and it works very nice on play.

But if i click File -> Build & Run, the game is not showing the same resolution as look at the project file. Look at the picture below

alt text

That's look so different.

So, how to make the same resolution, on project and the .exe file? (Without resize the screen on .exe manually while run it)

screenshot-230.png (202.7 kB)
screenshot-232.png (239.4 kB)
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Answer by rodude123 · May 23, 2015 at 11:57 PM

There are 2 possible ways.

  1. You could set the default screen in the player settings and disable the resolution dialog.

  2. You could make a script which would comunicate with the sprites so that it automatically resize depending on the screen resolution

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avatar image ajisaputrars10 · May 24, 2015 at 12:50 AM 0
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I'd done with your first suggestion but nothing is change. For your 2nd suggestion, please give me the script

avatar image ajisaputrars10 · May 24, 2015 at 12:51 AM 0
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I'm using Unity 4.6

avatar image rodude123 · Jun 05, 2015 at 10:32 PM 0
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Sorry I can't as I you will need to figure this out yourself sorry. That way you will actually learn it

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Answer by Naphier · Jun 06, 2015 at 05:14 AM

If you ran in a different resolution Unity will store the last resolution setting in the registry key too. So clear that out. I have a custom editor script that just resets player prefs for things like this.

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