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               Question by 
               z3abia · Jul 31, 2017 at 05:14 AM · 
                unity 52d gameinteraction  
              
 
              logging user interaction and inputs in unity
Hi All :)
I would like to know if there is a way or a tutorial that could help me in logging and storing user interaction for a 2d game develped using Unity.
I would like to study the game HCI from the collected logs.
Thank you
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              Answer by MD_Reptile · Jul 31, 2017 at 05:16 AM
I think that normal ways of doing data collection would work here... just like your doing normal analytics of clicks on an ad or progression rates and stuff, but instead of sending info like how far they made it in a level, send a more detailed series of inputs and times...
Unity has built in analytics and provides the services as well: https://unity3d.com/unity/features/analytics
And with some testing I bet you could get it sending you that kind of info.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                