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Question by ashokdamani · Feb 27, 2017 at 11:25 PM · unity 52d gamegrid based gameworldtoscreenpointgrids

How to create a 2d game grid background for my game?

I have created a game using html/css/javascript . I want to create it for Unity using the same logic. Its a 2d game based on a grid background with some moving objects in grid cells and when the actor object moves camera also should be moving till the background edges.

alt text

I just need some simple steps how to create scene including a camera, background grid (cells) objects. I tried using an UI element with a canvas but I am stuck at placing each cell at correct place. I used below code:

 private void PlaceBoxs()
     {
         boxes = new Box[xDim, yDim];
         for (int x = 0; x < 1; x++)
         {
             for (int y = 0; y < 1; y++)
             {
                 //// set background
 
                 // clone box cell prefab
                 GameObject bgObject = (GameObject)Instantiate(prefabDict[PrefabType.Box], GetBoxWorldPosition(x, y), Quaternion.identity);
 
                 // set grid as parent for cloned prefab 
                 bgObject.transform.parent = transform;
             }
         }
     }

 public Vector2 GetBoxWorldPosition(int x, int y)
     {
         return new Vector2(transform.position.x - xDim / 2.0f + (x * 0.55f) + 2f, transform.position.x + yDim / 2.0f - (y * 0.55f) - .653f);
     }

this code is written in parent sprite, my problem is I am not able to calculate world position for each cell in above method (`GetBoxWorldPosition`) I am just doing digits plus minus to set their positions but I don't know a proper formula to place them at their correct positions. Also currently the scene hierarchy is alt text right now I am not using any UI element or canvas its just a 2 level hierarchy, Is correct? or any changes needed?

game-screnn.png (18.8 kB)
hier.png (3.8 kB)
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