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WebGL simple 2D game tearing
I have made slime volleyball 2D in unity.
The quality settings are set to "very low" but I set vsync count to every vblank. Application.targetframerate is set to -1, as advised here:
I build for the web. The game runs smoothly for a few minutes and then tearing artifacts start to appear. Any idea why that is and how to avoid it?
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