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WebGL game doesn't run: Uncaught abort(215)
The game exports to Mac and Windows and plays fine but not to WebGL.
When I hit build and run it launches Chrome, loads up the WebGL player but then displays the following error when the scene loads:
I have tried:
on a different browser and it gives the same error
deleting unused objects from the hierarchy, still the same error
At a loss on what to do next.
Answer by woodjack741 · Aug 02, 2020 at 02:20 PM
I had the same error and after a lot of research without success, I found the problem was the save system I had. I can't find a way to get a save system on WebGL so I decided to go with a windows standalone build instead.,I had the same issue and found the only fix was to remove the save system I currently had. That's the only fix I could find. So I just went with a windows standalone build instead.
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