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Question by theUndeadEmo · Oct 31, 2011 at 01:38 AM · fbxmemoryscaling

Memory Usage on resize

Hi,

if i had a FBX model, imported into untiy, realised it was too small and resized it within unity (using the scaling tool) and created prefab.

would that take more memory then compared to if i had it the right size to begin with.

Thanks

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Answer by syclamoth · Oct 31, 2011 at 12:46 AM

Did you scale it using the transform, or using the 'import scale' in the importer? For some reason, the import scale defaults to 0.01 (a source of endless confusion and annoyance). In any case, as for your actual question, no. No it doesn't.

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avatar image theUndeadEmo · Oct 31, 2011 at 11:26 PM 0
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thanks, learned about some engines when resizing have to redraw and scale the model every frame, so was worried slightly

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