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Question by Aoradon · May 29, 2013 at 04:45 AM · errorcrashfbxmemoryfatal

Fatal Error! Out of memory.

Sorry if this question has been asked tons of times but I can't find a good answer.

I am brand new to unity so I'll put down my whole procedure in case its not just the final step that causing the problem.

  1. I created a land mesh in blender, textured it, and then lastly exported it as an FBX.

  2. The file size on the FBX when right clicking then properties is 1.3 GB.

  3. I right click in the assets area and browse for a file.

  4. I drag the file from the browser to the asset window.

  5. After a few minutes unity comes up with this error. alt text

  6. My computer has 16GB of ram and looking at resource monitor it looks like I still have half left. alt text Can someone please let me know what I am doing wrong or why it is failing?

Thanks in advance!

error.png (33.6 kB)
rm.png (78.9 kB)
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avatar image PushpaK · May 29, 2013 at 01:39 PM 0
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I have faced same problem but with textures memory allocation. But I found that when I make its exe file, my game hardly gets crashed. After all my game is working fine. I thinks its because unity tries to use a lot RA$$anonymous$$ and OS doesn't allow it.

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Answer by Statement · May 29, 2013 at 02:03 PM

It does not matter if you have 16 GB of RAM as Unity is a 32 bit application and thus has address space limitations thereof. What you should do is break down your model into submodels that are smaller and easier for the system to digest.

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Answer by Stormizin · May 29, 2013 at 01:50 PM

I think you can't handle 1.3GB in a single model. He crashes when try to import.

Try to minimize the triangles in the model or export in another extension.

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