- Home /
add delay to multiple particle emitters
Anyone know of a way to batch re-time particle systems? Right now I'm mostly looking for a way to add delay to multiple emitters. Unity has a way to individually add or even multiply delay per field in shuriken, so:
[delay: .5+.35] will give [delay: .85].
But say, I want to add a .35s delay to a multiple emitters, if I shift-select them, and append "+.35", I just get [delay: .35] on all of them, i.e. it ignores each individual emitters' value.
Anyone know of a way to make unity recognize I want to keep whatever value is currently stored in each emitter and add my delay? I tried some wild cards after shift+selecting I thought .+.35 might work and i+.35 but it just set all fields to 0. Is there a special wildcard I may not know of that could work here?
Also open to asset store tools that could help with this, but couldn't find anything :( Thanks!!! (edited)
Your answer
![](https://koobas.hobune.stream/wayback/20220612214145im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Can't get particles to enable/disable with button press 1 Answer
shuriken particle system not rendering particles when off screen 7 Answers
Is it possible to place a complex particle system as a sub-emitter? 1 Answer
Particle System (Shuriken) problem with emission while moving 2 Answers
Remove wireframe on particle systems 3 Answers