Toon shader for 2d sprtes with normal map
I'm using anima2D in my game and basically i want to give a toon effect to my sprites but since its for 2D i guess i have to use a normal map to get this effect. The problem is that i dont have a lot of knowledges with shader and i dont know how set the normal map into my shader, here is what i have so far :
To simplify : i have this sprite (1) used by Anima2D, so its distorded by a bone and rendered via a SkinnedMeshRenderer, and this normal map (2), the result i want to achieve is (3) using a directionnal light. Sorry if my question isnt very clear, i dont even really have a question , im just looking for some advices / tutorials / hints that can help me, assuming its possible to achieve this effect in 2d (?) i've made a lot of reshearch but i havent found any answers for this specific effect for 2d.
Thank you in advance for your answers and for you patience, cheers.
Your answer
![](https://koobas.hobune.stream/wayback/20220613022827im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Sprite Normal Map Outline 1 Answer
Having weird problems in shader,Coding a custom 2d lighting shader 0 Answers
2d normal map inverts highlight/shadow workaround help 1 Answer
2D shader / lighting like Terraria or Starbound 2 Answers
How do you access light information in a 2D sprite shader? 0 Answers