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Answer by toddisarockstar · May 07, 2017 at 04:58 AM
this is about all i can think of:
 Material m;
     float flow;
     float speed;
 
     void Start () {
         speed = .5f;
         m = transform.renderer.material;
     }
     
     
     void Update () {
         flow += Time.deltaTime*speed;
         if (flow > 1) {
                         flow = 0;
                 }
         m.mainTextureOffset = new Vector2(flow,flow);
     
     }
 }
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