Multiplayer Photon/Pun Issues
Hello! I have been working on making an online game with Photon/Pun 2. I have been following the tutorials on https://weeklyhow.com/how-to-display-rooms-in-the-lobby-unity-v2019-1-1f1-pun-2/ but have run into some scripting errors. First, I would like to say that I have completed the building the Lobby section of this (references in site). Anyway, the script errors are on the LobbyGameNetwork.cs and the CreateNewRoom.cs scripts. The errors/warnings I'm getting are as follows:
Assets\MadeScripts\LobbyGameNetwork.cs(35,13): error CS0103: The name 'CanvasManager' does not exist in the current context. This error was for the LobbyGameNetwork.cs script. It won't let me even play. The other two are warnings from the CreateNewRoom.cs script. They are:
There are inconsistent line endings in the 'Assets/MadeScripts/CreateNewRoom.cs' script. Some are Mac OS X (UNIX) and some are Windows. This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands. UnityEditor.AssetDatabase:Refresh() SyntaxTree.VisualStudio.Unity.Bridge.<>c:b_11_0() SyntaxTree.VisualStudio.Unity.Bridge.<>cDisplayClass40_0:b_0() UnityEditor.EditorApplication:Internal_CallUpdateFunctions() and
Assets\MadeScripts\CreateNewRoom.cs(9,18): warning CS0649: Field 'CreateNewRoom._roomName' is never assigned to, and will always have its default value null This is a very annoying problem. The LobbyGameNetwork.cs script won't let me play, and the CreateNewRoom.cs script won't let me put it into the UI. I'm very inexperienced with network stuff, so I really need help. I will also include my scene file soon. The scripts are in my folder: Assets/MadeScripts. Ok so here's an update. I decided to TRY to complete the tutorial even with the errors. It turned out that that error was a thing in a different script that I hadn't made yet. It also fixed my warnings. Unfortunately, even though I've completed the course, it gives me a NEW error on a different script. Here's the script with the error. I put "ERROR ZONE" in bold in the area that I have problems. Error in console is at the end.
public class RoomListDisplay : MonoBehaviourPunCallbacks { [SerializeField] private GameObject _roomPrefab; private GameObject RoomPrefab { get { return _roomPrefab; } }
private List _roomListButtons = new List(); private List RoomListButtons { get { return ERROR ZONE_roomListingButtons;ERROR ZONE END } }
public override void OnRoomListUpdate(List roomList) { foreach (RoomInfo room in roomList) { RoomReceived(room); }
RemoveOldRooms(); } private void RoomReceived(RoomInfo room) { int index = RoomListButtons.FindIndex(x => x.RoomName == room.Name); if (index == -1) { if (room.IsVisible && room.PlayerCount < room.MaxPlayers) { GameObject roomListingObj = Instantiate(RoomPrefab); roomListingObj.transform.SetParent(transform, false); RoomList roomListing = roomListingObj.GetComponent<RoomList>(); RoomListButtons.Add(roomListing); index = (RoomListButtons.Count - 1); } } if (index != -1) { RoomList roomListing = RoomListButtons[index]; roomListing.SetRoomNameText(room.Name); roomListing.Updated = true; } } [PunRPC] public void RemoveOldRooms() { List<RoomList> removeRooms = new List<RoomList>(); foreach (RoomList roomListing in RoomListButtons) { if (!roomListing.Updated) { removeRooms.Add(roomListing); } else { roomListing.Updated = false; } } foreach (RoomList roomListing in removeRooms) { GameObject roomListingObj = roomListing.gameObject; RoomListButtons.Remove(roomListing); Destroy(roomListingObj); Debug.Log(roomListingObj.name + " is Destroyed"); } }
}
Here's the error I'm getting: - Assets\MadeScripts\RoomListDisplay.cs(18,22): error CS0103: The name '_roomListingButtons' does not exist in the current context By the way, the script finder is trash.
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