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iOS Simulator build for Facebook Review
Hi,
we are trying to submit our app to Facebook for review. We are using native plugins, namely Prime31's. As far as I understand, Unity does not support plugins on the iOS simulator, which is required by Facebook in order for them to review it. That's the response from Prime31 aswell. The only other option I found is to have them review the production app that's already live on the App Store. But that would mean that we would have an app live with broken Facebook functionality until they approve it. If it passed Apple's review in the first place, since Facebook would not be working, that's probably not the case. So my question is, has anyone had this issue in the past and has found a workaround? Thank you.
Answer by steakpinball · Sep 04, 2015 at 09:02 PM
Once an app is approved by Apple you can send codes to other people to review. You can do this without fully releasing on the store.
Notice the following line:
To request promo codes for an app version, the version’s status must be Ready for Sale or Pending Developer Release.
Pending Developer Release
occurs before the game is available to the general public.
This is also how game review websites can review games before release.
Answer by Voxel-Busters · Sep 04, 2015 at 05:18 PM
Try finding out what is issue after exporting to simulator. Earlier we used that plugin and was able to successfully submit simulator build by just disabling the code related to cause of issue while compiling.
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