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Is there a way to debug the iOS simulator with MonoDevelop?
After checking out answers and the forum for a bit I was unable to find much about this topic and I want a definite answer. If it's not possible and anyone knows of a way to do this without monodevelop but with similar functionality that'd be great if you could help.
Have you tried this: http://docs.unity3d.com/Documentation/$$anonymous$$anual/Debugger.html ? It mentions iOS devices, not the simulator, but I don't see why it wouldn't work in the simulator, too.
I thought the same and tried to do it that way a few times yesterday. I just retried it there, to make sure it was the same as yesterday and it doesn't work, $$anonymous$$onodevelop can't see the simulator in the attach process menu.
Answer by SamKeane · Nov 21, 2013 at 01:27 PM
Got an answer from Unity's tech people and they said that you can't debug the simulator with mlnodevelop.