Performance much worse on LWRP than on BuiltIn Pipeline
I recently ported my project to the Lightweight render pipeline only to discover that now the game is essentially impossible to play on a fairly new android device.
So I did a little testing and made two new projects, one on the LWRP and one on the default 3D+Extras preset (to get the standard scene with post processing). I also reinstalled Unity (2019.1) just to make sure.
The only thing I changed on both scenes is changing the player to android, I left everything else on the standard settings and scene.
I tested the apk on my Samsung Galaxy S6 and got around 40-42ms per frame on the BuiltIn pipeline and around 110ms per frame on the LWRP.
I don't think it has to do with my setup since I used completely fresh projects.
My only explanations for this strange behavior are:
LWRP has some kind of bug that it performs very poorly on android devices
The default quality settings on LWRP are very different from the BuiltIn settings
There's something wrong with my system (Editor or Android device)
So my question here is: Is anyone else getting worse performance on the LWRP (project-specific or with the default scene) and how do I fix this bug?
Thanks in advance!