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Question by ajayr14 · Aug 11, 2017 at 02:46 PM · transparencyalpha3d models

Make a custom 3d mesh object opaque and transparent

Hello everyone,

I am very new to Unity3D and C#. I am making a simple application that changes the transparency of the object (as shown in attachment). When I use the Albedo manually it does the great job, but I want to achieve the same thing with the help of a button. That means when the button is clicked, I get the to make the object opaque or transparent through script.

I've seen a lot of code such as gameobject.GetComponent<Renderer>().material.color... and so on but nothing seems to work when I click the button. I don't get any errors either

I'd be grateful if someone can help me achieving the Alpha value from 255 to 0 or vice versa on button click event.

Thank you in advance, Cheers!alt text

to.png (413.7 kB)
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Answer by Cherno · Aug 11, 2017 at 03:22 PM

Let your button call this method:

 Renderer renderer;//drag object here in the inspector
 
 public void SwitchTransparency() {
      material mat = renderer.material;
      float alpha = mat.color.a;
      if(alpha  == 0) {
           alpha = 1;
      }
      else {
           alpha = 0;
      }
      mat.color = new Color(color.r, color.g, color.b, alpha);
      renderer.material = mat;
 }
 
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avatar image ajayr14 · Aug 12, 2017 at 08:32 AM 0
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Hey Cherno,

I am getting some errors

NullReferenceException: Object reference not set to an instance of an object

at $$anonymous$$aterial mat = renderer.material; The code I am using is: public class SwitchTransparency : $$anonymous$$onoBehaviour { Renderer renderer; Color color; GameObject obj;

public void SwitchingTransparency() { obj = GameObject.Find("Heizkoerper_Zusammen"); $$anonymous$$aterial mat = renderer.material; float alpha = mat.color.a; if (alpha == 0) { alpha = 1; } else { alpha = 0; } mat.color = new Color(color.r, color.g, color.b, alpha); renderer.material = mat; }
}
I think I am missing this step og dragging object in inspector like you told.
avatar image Cherno ajayr14 · Aug 12, 2017 at 10:57 AM 0
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The variable called "renderer" needs to hold a reference to the Renderer, of course, and that Renderer also needs to have a $$anonymous$$aterial assigned to it. Hence the comment line.

avatar image ajayr14 Cherno · Aug 12, 2017 at 01:37 PM 0
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Thanks it worked :) Was doing a stupid mistake

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