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Question by
gregroberts · Mar 23, 2015 at 09:49 PM ·
textureunity5transparencyalpha
transparent RGBA PNG textures worked in 4.6, how can I get them working in Unity5?
I had a number of textures exported from Photoshop as RGBA (RGB+alpha) 32 bit PNGs. The worked fine. I had selected "Alpha is Transparency" in the Inpector.
Now in Unity 5, they expand pixels to the edge, and no longer exhibit proper transparency, even though it previews properly. What is the solution?
screen-shot-2015-03-23-at-53502-pm.png
(86.6 kB)
screen-shot-2015-03-23-at-54405-pm.png
(167.0 kB)
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Best Answer
Answer by gregroberts · Mar 23, 2015 at 09:51 PM
SOLVED in theprocess of asking the question. changed shader from "Opaque" to "Transparent". Duh.