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Matchmaking on Android, CLient doesn't create PlayerPrefab
Hello, I Do not know if this is a bug inside Unity or my fault: I copied my Bug report here in case someone can maybe help me.
What happened When using the Unity Matchmaker for a 2-player game, i can locally test without any problems. I have a class called NetworkController that searches for matches and if it finds none, it creates one. so one player always is the host and the other one is the client. When using an android phone instead, the host creates a player prefab and an networkobject spawned by a serveronly spawner. however the client can successfully join the match but nothing happens.
How we can reproduce it using the example you attached Test locally by building a PC-standalone and using the editor (go to multiplayer, choose a name, choose a pattern), gameplay should start(with some bugs). Then build for android and try it again using android and editor/standalone and the match is successfully created and joined but only the host gets his playerprefab