How do I create an undertale player health bar in C#?
I'm trying to make this health bar: 
and I am using this script:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class UndertaleHealthbar : MonoBehaviour 
 {
     public Image currentHealthbar;
     public Image restHealthbar;
     public Text ratioText;
 
     public float hitpoint;
     public float maxHitpoint;
 
     private void Start()
     {
         UpdateHealthbar ();
     }
     private void UpdateHealthbar()
     {
         float ratio = hitpoint / maxHitpoint;
         currentHealthbar.rectTransform.localScale = new Vector3 (ratio, 1, 1);
         restHealthbar.rectTransform.localScale = new Vector3 (ratio, 1, 1);
         ratioText.text = (ratio * 20).ToString ("0");
     }
 
     private void TakeDamage(float damage)
     {
         hitpoint -= damage;
         if (hitpoint < 0) 
         {
             hitpoint = 0;
             Debug.Log("Dead!");
         }
 
         UpdateHealthbar ();
     }
 
     private void HealDamage(float heal)
     {
         hitpoint += heal;
         if (hitpoint > maxHitpoint) 
         {
             hitpoint = maxHitpoint;
         }
 
         UpdateHealthbar ();
     }
 
 
 }
 
but I don't know how to get the script to behave like in the game. How do I do that?
 
                 
                health-bar-undertale.jpg 
                (62.5 kB) 
               
 
              
               Comment
              
 
               
              Answer by goutham12 · Oct 09, 2019 at 08:13 AM
You can use fill amount instead of scalling the image. for video refference you can check the below link
   private void Start()
  {
      hitpoint = maxHitpoint;
      UpdateHealthbar ();
  }
   private void UpdateHealthbar()
  {
      float ratio = hitpoint / maxHitpoint;
      currentHealthbar.fillAmount = ratio;
  }
Your answer
 
 
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