- Home /
Obtaining pixels from line renderer
Hi, I have been searching quite a while for this but couldn't find anything in this direction. I am using a line renderer in order to draw a free continuous curve according to user mouse Input with a notable width which is working fine. However, in order to be able to match the painted curve to some given pattern, I would like to intermediately store only the Pixels of the curve rendered by the line renderer without game Background in a greyscale Image so that the Image can be matched against a pattern. So my question is: is there an easy and efficient way to obtain the rendered curve pixels from the line renderer directly? Thanks for any help in advance.
Your answer
Follow this Question
Related Questions
bottom of image appears on top 1 Answer
Unity resizes images to a mulitple of four 0 Answers
Bezier curver using LineRenderer 0 Answers
Linerenderer dissapears when overlapping itself (2D) 0 Answers