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bottom of image appears on top
I'm exporting a number of images from gimp to my newest project.
When I play the game, the bottom of the image is visible on the top. Like I see the bottom row of pixels of his shoes right above the character's head. I had a similar issue with my arrows, but I saw the front of the arrow on the back. I replaced the images with images twice their size and saw the line above the player less, but still saw it. Note: Using Unity2d The code I'm using to switch between images is: myRenderer = gameObject.GetComponent(); myRenderer.sprite = yellowSprite;
I think I understand, but can you post a screenshot, and explain in detail the settings you use for the imported textures, the type they are, is it atlased, filtering, wrap modes, etc.
Answer by FreeTimeDev · Feb 01, 2014 at 10:03 PM
Change texture mode from repeat to clamp and Point from bi/trilinear.
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