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Question by Tumtable · Jul 04, 2015 at 02:44 PM · androiduirenderinggraphics

Rendering problem on Android

I'm having trouble with the app running on Android. I don't know if this is happening just on the Android, or on the Android 5. It's like a rendering bug, but I don't know exactly where it happens. I'm using the Unity UI. The screenshot below shows what is happening.

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screenshot-2015-07-04-11-21-43.png (290.5 kB)
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avatar image Ivalaostia · Jul 06, 2015 at 01:38 PM 0
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Having similar problem here: http://answers.unity3d.com/questions/998943/unity-new-ui-render-problem-on-android.html

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Answer by Tumtable · Jul 11, 2015 at 11:01 PM

Solved! I was using multiple câmeras and none of them was clearing the flags. I figured out that at least one camera must clear the flags, so if someone is having this problem too, try to use a single camera, or, at least, set one of them to "Solid Color". =]

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avatar image MCoburn · Jul 12, 2015 at 01:09 AM 0
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Good to know that you solved it. $$anonymous$$ost of the time, mobile GPUs can't handle more than one camera and that's why you get "pixel soup" like the above. :)

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