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Reduce A Project's GPU Workload
I'm making a game for android devices as a Uni assignment, but the scene I designed is too large and GPU intensive for phones (and probably tablets) to process, (it's taking 200mb RAM and 50% of my CPU's usage on my phone), I need ways to reduce the graphical workload without changing the map too much, any ideas?
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Unity has a good reference page to help you identify bottle necks on either the CPU or GPU and gives good suggestion on how to mitigate them. You can read about it here.
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