Question by
ScottUnityNoob · Sep 30, 2019 at 10:56 PM ·
rigidbodyparentragdolltargetcamera follow
How can I make the camera follow ragdoll
Hi, I'm working on a atv driving game. The idea is that when you crash or press the "bail" button, the player turns into a ragdoll and falls off the atv.
The issue is, when the player becomes ragdoll, the ragdoll (armature) gets "detached" from its parent object which is the camera's target. The camera continues to follow the parent, not the ragdoll that has fallen off.
I tried changing the cameras target to the armature, or a bone transform in the armature. But this causes the camera to shake and move undesirably.
Any help is greatly appreciated! Thanks, Scott.
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