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Question by DragonSaige · Aug 26, 2012 at 01:39 PM · coroutinefunctionyieldcallstartcoroutine

StartCoroutine important for using yield?

Hello, I'm new to unity and have seen many tutorials saying "once you use yield in a function you have to use `StartCoroutine(functionName());`". So i did the following,

  • I made a coroutine.

  • Then I used StartCoroutne();.

  • It worked.

Then just for the search of my answer,

  • I made another coroutine.

  • Without using StartCoroutine(); I just made a simple call to the function.

  • It worked.

So my question here is, What exactly is the use of StartCoroutine();?

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Answer by fafase · Aug 26, 2012 at 01:44 PM

In UnityScript, StartCoroutine is not necessary as the compiler does for you. You can call a coroutine involving a yield without StartCoroutine().

StartCoroutine is used with C#

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avatar image DragonSaige · Aug 26, 2012 at 01:46 PM 0
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Oh thanks, I was watching C# tutorials and converting them to javascript so this confused me

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